The following discussion is an archived discussion of a requested move. United States military history task force North American military history task force Military science, technology, and theory task forceĪssociated task forces (nations and regions): Referencing and citation: criterion not met.This article has been checked against the following criteria for B-Class status: This article has been rated as C-class on the project's quality scale. Military history Wikipedia:WikiProject Military history Template:WikiProject Military history military history articles To use this banner, please see the full instructions. If you would like to participate, please visit the project page, where you can join the project and see a list of open tasks. May be more useful in a primary-heavy fighter where much of the damage to enemy fighters can be done with guns.This article is within the scope of the Military history WikiProject. Tornadoes are far more useful against the Aeshma, Basilisk, and strike bombers, as Harpoons do not have enough power to damage them. Objectively a better weapon when used against lighter Shivan fighters like the Dragon and Manticore, where paired Harpoons can oneshot them at most difficulties. It will not destroy the ship, but with no weapons system, it is much less dangerous to your escort. To know how many of these you can fit in one bank, multiply the Hornet carrying capacity by 2/5.Ī way to get extra bang for your buck with harpoons on bombers is to target a subsystem like weapons or sensors and fire two harpoons at it. From what I've seen, Rockeyes are more effective in multiplayer. Aspect seekers are easy to evade in multiplayer, and it is recommended that you have at least a bank of Tempests instead. It has a really good target/lock/kill time, but it just doesn't have the punch that I would like, I prefer Tempests or Tornados to this on all but a few missions.ĭuring my time playing multi, I was told to not use the Harpoon and with good reasons. Really, I can do pretty well without this missile. Most fighters will die on impact with weakened shields. The only truly significant drawback of the Harpoon is its relatively short range 1200 meters.īefore firing off your double Harpoons, shoot up your target with your primaries a little. Its locking speed is notably faster than the Tornado, and while it has less stopping power, a bank of 16 Harpoons is good for 8 separate fighter targets with a little use of your primaries the same bank is good for only 4 targets loaded with Tornados, though those targets will be effectively dead the moment the missiles leave the tubes. The Harpoon is ideal for situations where you need to engage a lot of hostiles and you need to do it quickly. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. The signature dogfighter's missile: accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. The shockwave doubles the damage against any target that takes a direct hit.The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal.
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